Assets
🧊 Modeling
0/2
Character Models (0/25)
All need art. See priority list in checklist
Art
Crate Models (2/2)
googly_crate.rbxm + gold_crate.rbxm done
Art
🔊 Audio
0/11
SoundController Code
Pool-based playback, gracefully skips ID 0
Code
Event Hooks in Controllers
All controllers call SoundController.play()
Code
UI Sounds (0/5)
Button click, panel open/close, tab switch, error
Art
Arena Sounds (0/5)
Orb eat, brainrot eat, death, respawn, level up
Art
Crate Sounds (0/12)
Shake, burst, reveal per rarity, etc.
Art Blocked by: Animation
Economy Sounds (0/3)
Coin gain, purchase confirm, upgrade complete
Art
Quest + Event Sounds (0/17)
Daily claim, tutorial, rift, zone, spin, etc.
Art
Background Music (0/3)
Lobby ambient, arena gameplay, intense/big-size loops
Art
Audio Variants
2–3 variants for orb eat, coin gain, button click
Art
Sound ID Wiring (0/56)
Replace rbxassetid://0 in Theme.SOUNDS + icon IDs after sourcing
Code Blocked by: Audio
Music Loop Transitions
Crossfade logic between lobby/arena/intense tracks
Code Blocked by: Audio
🏪 Store / Marketing
0/6
Game Icon (512×512)
PNG for Roblox store listing
Art
Game Thumbnail (1920×1080)
Shows gameplay, for store page
Art
Community Group
Roblox group for game ownership + community
Code
Description + Tags
Store description, genre/tags, age rating
Code Blocked by: Store
Social Links
Discord, Twitter/X, etc. on game page
Code
Game Trailer
Record once models + sounds are in
Art Blocked by: Store
Production
🎬 Animation
0/5
Crate Open Animation
Rig + animate crate lid/body (weld, RigEdit/Moon Animator)
Art Blocked by: Modeling
Crate Reveal Sequence
Script timing: open anim → VFX → card reveal. Needs anim first
Code Blocked by: Animation
Character Custom Anims (0/25)
Using default R15. Body bob, custom idle not started
Art Blocked by: Modeling
UI Panel Transitions
Slide in/out exists, needs polish (easing, stagger)
Code
Tutorial Flow Anims
Step transitions exist, pacing + visual feedback need tuning
Code
VFX / Particles
0/12
Orb Eat Particles
Green burst, 10 particles. Needs feel tuning
Code
Kill Splatter
Orange-red, 15 particles. Needs feel tuning
Code
Level-Up Burst
Gold + neon ring. Needs feel tuning
Code
Spawn Shimmer
Blue highlight pulse. Needs feel tuning
Code
Size Popup ("+N" text)
Gold float-up. Needs feel tuning
Code
Flying Coins/XP Dots
Dot tween to HUD. Needs feel tuning
Code
Crate Reveal VFX (per rarity)
Particles, rays, flash scaled by tier (common→mythic). In progress
Code Blocked by: Animation
Screen Shake
No CameraController.shake() helper exists yet
Code
Kill Camera Feedback
No zoom pulse, flash, or shake on player eat
Code
Growth Trail / Particles
No visual during size increase beyond scale pulse
Code
Level-Up Toast
Only VFX burst, no banner/toast UI notification
Code
Low-End Device Fallback
No particle reduction for mobile/low graphics
Code
🏗️ Building / Environment
0/4
Arena Layout (700×700)
Map built, still being worked on
Art
Arena Props (Real Models)
Replace code-generated primitives with real models in workspace.ArenaProps. Delete createArenaProps() after
Art
Zone Visual Theming
4 quadrant zones themed (Italian, Skibidi, Ohio, Sigma), needs polish
Art
Lobby Polish
Physical leaderboard boards exist, general polish needed
Art
🖥️ UI
0/16
Robux Shop Panel
Coin/Clout/Ticket packs, boosts. Structure built, needs design
Art
Brainrots Panel
Character collection grid + equip. Structure built, needs design
Art
Quests Panel
Daily/weekly quest list. Structure built, needs design
Art
Daily Login Panel
Login streak rewards. Structure built, needs design
Art
Spin Wheel Panel
Prize wheel UI. Structure built, needs design
Art
Summon Panel
Crate opening / gacha UI. Structure built, needs design
Art
Settings Panel
Audio, controls, etc. Structure built, needs design
Art
Gift Grid Panel
Gift collection UI. Structure built, needs design
Art
Death Screen
Stats and buttons work, visual quality needs design
Art
Arena HUD
Size, coins, Rizz bar, leaderboard. Functional, needs design
Art
Panel Mutual Exclusion
PanelManager handles show/hide
Code
Badge Counts on Nav
Quests, daily, gifts show pending counts
Code
Failure States
Purchase denied toast/shake, insufficient currency, timeout, inventory full. Server errors are currently silent
Code
Visual Polish Pass
Button hover/press, color consistency, spacing
Art Blocked by: VFX
Mobile Safe Areas / Notch
Inset UI from screen edges for notch/island phones
Code
Mobile Touch / Scaling QA
Test on phone + tablet form factors
Code
Integration
⚔️ Gameplay
0/12
Arena Tick Loop
PostSimulation collision detection, player/orb eating, server-authoritative
Code
Orb System
Spatial hashing, object pooling, magnetization, replenish, 3 tiers
Code
Bot AI (5-State FSM)
Wander/seek/seek_rift/chase/flee, BulkMoveTo, prop avoidance
Code
Size + Scaling
Growth, lerped visual scaling, decay above threshold, speed falloff, camera zoom
Code
Arena Events (3 Types)
Rifts (buffs), zones (orb multiplier), deals (Robux prompts). All spawning with pooled Parts
Code
Death + Revive Flow
Revenge (Robux), revive (Clout/free), lucky drops, auto-respawn, stats
Code
Tutorial (3-Step)
Auto-advancing, guidance beam, non-blocking overlay
Code
Speed Anti-Cheat
Movement validation with rift buff awareness, position snap-back
Code
Arena Event Visuals
Events have basic neon Parts but lack particles, range rings, approach indicators
Code
Size Sync Smoothing
Visual scaling is lerped, but 5Hz HUD/label data causes number jumps
Code
Achievement Expansion
Only 2 stub achievements. Needs 10+ more definitions and a UI panel
Code
Level-Up Rewards
Level-up only grants title. No coin/item/currency rewards on milestones
Code
💻 Scripting
0/20
Crate Loot Tables
Define rarity weights and reward pools
Code Blocked by: Tuning
Crate Purchase Flow
CrateService structure exists, needs loot tables wired
Code
Game Pass IDs (0/2)
Create in Creator Dashboard, paste into Theme.luau
Code Blocked by: Store
Dev Product IDs (0/11)
Create in Creator Dashboard, paste into Theme.luau
Code Blocked by: Store
Sound ID Wiring (0/56)
Replace rbxassetid://0 in Theme.SOUNDS + icon IDs
Code Blocked by: Audio
Asset Preloading
Preload crate models, character previews, shop icons
Code
Disconnect Mid-Purchase
Handle player leaving during crate reveal or Robux purchase
Code
Receipt Handling
Idempotent via rolling 100-entry purchaseLog
Code
Purchase + Reward Logic
6 reward types, save verification
Code
Revenge / Revive Flow
Both fully wired end-to-end
Code
Arena Event Sound Hooks
Wire rift/zone/deal/achievement sounds to events
Code Blocked by: Audio
Crate Sound Sequence
Sync 12 crate sounds to open animation timeline
Code Blocked by: Audio, Animation
Tutorial Sound Hooks
Wire tutorial welcome/step/complete sounds
Code Blocked by: Audio
Music Crossfade System
Fade between lobby/arena/intense tracks on transition
Code Blocked by: Audio
Character Model Integration
Import .rbxm files, test R15 swap vs mesh-weld pipeline
Code Blocked by: Modeling
Tutorial Monetization Suppression
Suppress shop/deal prompts during tutorial steps
Code
Panel-During-Death Handling
Auto-close open panels when player dies
Code
Button Tween Wiring
UIAnim.wireButtonPress() exists but is never called. Wire to all UIUtil buttons
Code
Purchase Debounce / Loading
No mutex on buy buttons. Double-click fires twice, needs disabled + spinner state
Code
Coin Purchase Confirmation
Robux has MarketplaceService prompt, but coin purchases fire instantly with no confirm
Code
⚖️ Tuning / Balance
0/10
Growth Rate Curve
Orb eat → size gain feels off, needs iteration
Code
Speed Scaling by Size
Big = slow, small = fast. Needs feel tuning
Code
Orb Value + Spawn Density
How many orbs, value at different player sizes
Code
Bot Difficulty
Aggression, target selection, chase behavior tuning
Code
Economy Pacing
Coin earn rates vs upgrade/boost/crate costs
Code
Crate Odds
Rarity distribution that feels fair vs rewarding
Code
Spawn Protection Balance
5s timer vs size-based hybrid. Verify feels fair
Code
Size Decay Curve
Above size 1000, 0.1%/tick. Verify threshold + rate
Code
Kill Absorption Rate
30% of victim's size. Verify no snowballing
Code
Arena Event Timing
Rift/zone/deal spawn intervals, lifespans, buff values
Code
Release
🧪 Pre-Launch QA
0/5
Performance Profiling
Target: 60fps with 65 entities on mid-range hardware
Code
Desktop Full Playtest
All systems end-to-end
Code Blocked by: UI, Tuning
Mobile Full Playtest
Touch controls, UI scaling, performance
Code Blocked by: UI
Edge Case Testing
Double purchases, disconnects, empty inventory, max level
Code Blocked by: Scripting, Modeling
Low-End Device Profiling
Profile on lowest graphics, 65 entities + full VFX
Code